Archetype's Exodus: A Deep Dive for the True Science Fiction Enthusiast.

For a particular breed of science-fiction fan, the unveiling of Exodus stood as the most impactful moment from a prestigious gaming awards ceremony. Interestingly, those very fans might not have grasped its full importance during the initial showcase.

Exodus, the debut title from a new studio filled with former talent from a renowned RPG developer, was initially teased a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Ahead of this reveal, the studio's leadership discussed some of the real scientific theories that underpin for the game's universe: time dilation, genetic alteration, and interstellar colonization. These are all inherently dense ideas, which are notoriously challenging to express in a brief, marketing-driven trailer.

“I would have preferred some of those intriguing and new ideas were highlighted in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one viewer. Another responded, “My impression was ‘this is like a well-known space opera RPG at home.’” Reactions in online forums were equally divided.

The trailer's focus undoubtedly makes sense from a business standpoint. When attempting to capture attention during a marathon onslaught of game announcements, what is more marketable: Scientists discussing the finer points of relativity? Or giant robots blowing up while additional giant robots fire energy beams from their faces? However, in opting for loud action, the developers failed to include the quieter elements that make Exodus one of the more intriguing concept-driven games in development. Let's delve deeper.


The Celestial Conundrum

Does Exodus feature aliens? No. That's complicated. Recall that image near the opening of the trailer, depicting a bipedal figure with gray-blue skin and metal components fused into their flesh. That was certainly an alien, right? In the end hinges on your interpretation regarding one of the game's core thematic dilemmas: If you applied gradual replacement philosophy to the human genome, is what remains still humanity?

“We want the Celestials... for a player that isn't invest large amounts of time into studying the IP, to still understand the basic premise that they're advanced humans, see that they’re an opposing force you have to confront... But also, importantly, make sure it's engaging and that they're cool and that they are satisfying to challenge,” explained the studio's head.

Comprehending how these non-human beings aren't by definition aliens requires grappling with immense expanses of both space and history. Time dilation — the relativistic effect that time moves differently for faster-moving objects — is an fundamental core tenet of Exodus’ fictional framework. Here are the essentials: Humanity leaves a depleted Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human travelers arrive millennia before others. Those pioneers heavily modified their biology and assumed the “Celestial” title.

“There’s various stages of evolution. The people who reached the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see baseline humans as fundamentally unevolved, beneath them, not really fit for the upper echelons of society,” stated the game's lead writer.

Exodus is set roughly 40,000 years in the future. Reflect on that scale — that's the equivalent of all of human civilization repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories advancing the boundaries of genetic manipulation. You would absolutely not recognize the result as human. You might even believe you're observing an alien. The most vicious lineage of Celestial, known as the Mara-Yama, can assume various forms. Some possess sharp teeth and appendages and stand enormously tall. Others are protected in exoskeletons. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


A Universe of Ideas

Amidst the explosions, lasers, and war beasts, you might have noticed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, interacts with a metallic machine that produces a purple glow. A spaceship jets into a portal and is gone at incredible speed. This all seems past human understanding, the kind of tech attributed to a highly advanced civilization. Yet, these are further examples of elements that seem alien but are ultimately derived in humanity's own journey.

Beyond the core development team, the Exodus lore is being authored by what the narrative lead called a duo of “literary legends.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another award-winning writer has penned a series of short stories. Incorporating such established science-fiction writers into the project years before the game's release has allowed the studio to develop a dense fictional universe as a backdrop for the game.

“It was really a collaborative effort. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to limit him. You want to give him latitude,” the narrative director said of the collaboration.

One key scene shows Jun seemingly manipulate the ground beneath him, fashioning stone into a instant bridge. This material, called livestone, reacts to mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were granted limited technologies by the Celestials. Since Jun demonstrates this ability, one might wonder about his origins.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “important element of the game.”

The immense scale of the Exodus setting — both in distance and historical time — means there is plenty of room for diverse stories to coexist, using the same universe without creating contradiction.


Tales of Time and Loss

Although Exodus has been in development for a couple of years and is still distant, several stories have already been told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology tells a poignant story about a father pursuing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has aged many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely abandoned by Celestials that has become a human stronghold. A corrupting influence known as “the Rot” has begun destroying everything, including vital life support systems, and Jun must use his unique powers to {find a solution|stop

Mary Allen PhD
Mary Allen PhD

A passionate writer and nature enthusiast sharing stories and wisdom from her journeys.